The Problem

A lot of the kids that go through the Menino Center aren’t entirely sure of what STEAM is and, as a result of their lack of knowledge, are nowhere near as excited about STEAM activities as those who understand the concept of STEAM.

Our Solution

We have decided that the best way to introduce STEAM to these kids is to build an interactive scale model of the city of Boston that will incorporate multiple different technologies that will be used in the activities that they will be doing over the course of the summer.

Technology & Modules Utilized

  • Digital Fabrication – This is how we are going to make the majority of the buildings in the city.
  • Scratch – This is what will be used to program the city.
  • Modkit – This is how most of the technology in the city will be operated.

Concepts & Design

 photo 3

photo 5

photo 2


Materials Needed

House with the swinging doors and lights

  • Preferably a press fit house made of wood
  • Dimensions (not finalized)
  • Modkit powered servo motor to swing the doors open and closed
  • Modkit powered led lights that will flash random colors 


Motion sensor car

  • Made out of legos (stc)
  • Dimensions (not finalized)
  • We-Do powered motion sensor that detects when it comes to the end of the track
  • We-Do powered motor that helps the car to move around the track

Street lights

  • Posts to hold the LEDs will be made out of wood and press fit 
  • Dimensions (not finalized) 
  • Modkit powered LEDs that also work with a light sensor
  • Modkit powered light sensor that makes the lights turn on when it is dark

The Audience

Our primary audience is made of the kids that spend time in the Menino Center with the various programs that involve STEAM. This city scale will introduce the kids to the multiple technologies that are part of STEAM. However, the model may also be used to show visitors what the Steaming it in the Park program is all about.

Update Log

  • 7/7/2014 — We created our first working prototypes and went through design review to get our project approved.
  • 7/10/2014 — After refining our prototypes, we went through a group design review. This was also our last full day in SETC.
  • 7/15/2014 — Jose and Shianne conducted research on how to implement the various technologies into the city.
  • 7/16/2014 — Dominique and Adeola created a rough draft of the layout for the city scale.
  • 7/17/2014 — Korlu and Caleb updated the wiki.
  • 7/22/2014–Jose and Adeola work on the bridge 
  • 7/24/2014–Dominique and Shi work on the buildings
  • 7/29/2014–Korlu and Caleb re-design streetlights and researched prices for materials
  • 7/31/2014—Adeola works on the bridge on libre office



Bridge analysis conclusion/ Master plan:

  • This bridge will be a  archway bridge 
  • light up by using an arduino or a mod kit to turn on the led lights
  • made up wood that we would eventually have to make at the fab lab 


Materials list: 

  • led strips
  • wood
  • Rgb Led’s
  • Fab-lab

 Bridge facts:













Building materials list

 Buildings analysis conclusion/ Master plan:

make a press fit and a hinge design of buildings 

(made a inkscape but corrupted files – will work on at setc)

Building and servo info:


  7/30/14 car

  • made final design for car 
  • design bikes w/ inscape
  • figured out size of track with city
  • materials and measurement for final design

Building 7/31/14

 we did the design for the buildings and the sky scraper and the files got corrupted once we tried to reopen what was saved . 

error message


 However despite the mishap we were still able to draw out the dimensions and compare it to the height of the bridge, we compared it to the height of the bridge so all the things in the city fit somewhat to scale 

photo (1)






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